On set, a fully full size church was present, even prepared for demolition by weakening certain parts of the structure.
Unfortunately, when the church was raised by a forklift to collapse and be demolished, it stayed completely intact. The help of VFX to complete the scene was necessary.
The church was completely rebuilt in 3D, matching every detail it had in real life. After the asset was created in 3D, we fractured the whole church again (virtually), breaking almost every plank multiple times and gluing it together in to be ready for simulation.
Eventually the church was simulated in two separate stages, first the building as whole with a very loosened steeple bouncing off the roof and in the second part, the steeple was simulated to hit the ground and completely break apart.