Planet X FX

Planet X FX

visual effectsvirtual productiontitle designreadyset studiossetellitedeepspace

digitally reconstructing an iconic location

While exterior filming was allowed at Leidseplein, the Apple Store itself could not be accessed, and its lighting and interior could not be controlled. Any filming would have to capture the store as-is, regardless of story needs.

This limitation prompted a bold solution: recreating the Apple Store entirely in CG and integrating it seamlessly into the live-action footage.

set build meets cg integration

A full-scale interior replica of the Apple Store was constructed inside an airplane hangar, serving as the basis for all interior scenes. However, to bridge the gap between the interior and the real-world exterior, the VFX team chose to create a digital model of the store based on the replica, rather than the actual building. This approach ensured visual consistency across cuts from interior to exterior and avoided visual mismatches that might arise from architectural differences.

A full scale replica
Build inside a former airplane-hangar, the Apple Store was recreated, including a curb for extras to walk in-between set and LED-wall.
A digital twin of the physical set
Using LiDAR and photogrammetry, the set build by production design was meticulously scanned.
The CG result
Having full control over a 3D 'copy' of the actual set, allows for any angle and light situation required.

Virtually all exterior shots showing the Apple Store are fully computer-generated. Using detailed scan data captured from the Leidseplein, Planet X rebuilt the surrounding square and integrated a photorealistic version of the store with full lighting, reflections, and dynamic elements like crowds and trams. This allowed the filmmakers to place the store in its real-world context while retaining complete creative and technical control.

Read an in-depth case study of this unique approach here.

planning for seamless results

From the earliest stages of pre-production, the VFX and Virtual Production teams collaborated closely. Storyboards mapped out the core visual beats, and Planet X’s VR previs tool DeepSpace was used to develop camera plans and test shots. With the set previsualized in SketchUp and imported into DeepSpace, the team could simulate lensing, light falloff, LED wall angles, and CG composition long before the cameras rolled.

The first step to get from script to visual, is a storyboard [boards by Raimond van Soest]. Storyboards are an important step in aligning the teams on approach and visual execution.
For iHostage, Planet X's proprietary pre-visualisation platform 'DeepSpace' was used to visit a virtual version of the film set and explore the storyboarded scenes in more technical detail.

This workflow was essential, as the Apple Store could not be researched or documented during prep. Virtual previsualization helped answer questions that would otherwise remain open until production began.

high-fidelity shared assets

One of the project’s most effective technical strategies was the reuse of assets across both Virtual Production and VFX. The same 3D environment built from the Leidseplein scan powered real-time LED wall backgrounds and later served as the foundation for high-resolution VFX shots.

While the VP scenes could rely on slight defocus and real-time optimization, the VFX pipeline demanded high-detail, photorealistic render passes. The team’s ability to use the same asset across both workflows ensured continuity and saved valuable time in post.