Nr. 10 has two long scenes that are set in a loading bay, spread across some fifteen different camera angles. Although some of the assets in the bay are props on the set, 99% of what you see is CG. We chose to build this digital set in its entirety as one big environment, instead of setting up all of the individual angles separately. That way it was not only easier to do quick iterations (and we did a lot of them!), but it was also easier to get a unified feel - make sure that the scenes take place in an actually existing location. Each and every piece of cargo is a full 3D model, we took no shortcuts (like photographed elements). That way we could shift items and lights around with no restrictions and render the result in all of the different angles instantly.